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  • Choosing My First Leader in Ara: History Untold

    Choosing My First Leader in Ara: History Untold

    One of the most exciting moments in any 4X game is that first choice: Which leader do I play? It sets the tone for the entire run. Back in my Civilization V days, I had a few go‑to civilizations — India, Greece, and occasionally the Shoshone. Each had its own personality, its own rhythm, and its own memories attached to it.

    But Ara: History Untold is a fresh start.

    Why Not India This Time

    In Civ V, India made sense for a simple reason: I was the only Indian citizen in our group. (It was also generally a strong Civilization that suited my playstyle). But now that I’m back in India, if Ara takes off, I can already imagine spreading this to new people I’ve met in India. I imagine a lot of them would want to play as India.

    So for this first playthrough, I’m stepping aside. India is off the table.

    Greece Doesn’t Quite Fit Either

    Greece was another favorite of mine in Civ V, mostly because of the city‑state mechanics. I loved the diplomacy, the alliances, the subtle influence game. But Ara doesn’t seem to have an equivalent system — at least not in the same form. None of the leaders appear to be built around city‑state dynamics, and I don’t see references to that mechanic in the game’s structure.

    Revisiting an Old Favorite: The Shoshone Spirit

    That brings me to the Shoshone. In Civ V, they were associated with another player in our group, so I didn’t pick them often. But I always admired their design — strong early scouting and powerful defensive bonuses.

    Crow Nation: The S‑Tier Temptation

    Crow Nation has some very Shoshone‑like traits:
    – +1 sight for settlers, mounted scouts, and other early units
    – A strong early‑game scouting advantage
    – +20 strength for forces within your capital
    – Ranked S‑Tier by Prima Games

    That extra sight is huge. In any 4X game, early information is power. Better city spots, better resource access, better planning. If Ara has anything like ancient ruins or early exploration bonuses, Crow Nation would shine even more.

    The defensive bonus is also reminiscent of the Shoshone, though limited to the capital. That’s a meaningful difference — your capital is important, but it’s not your whole empire.

    Why I’m Picking Ghana For Now Instead

    Ghana gets +15 strength within your territory. Yes, it’s slightly lower than Crow Nation’s +20, but it applies to all your cities, not just the capital.

    In Civ V, losing a city was often catastrophic for me. It would often unravel months of progress. So a defensive bonus that protects the entire empire feels far more aligned with how I naturally play.

    Ghana also gets +1 wealth per turn from Stone Pits. I don’t know what those are and if they’re geography specific. But I love bonuses that persist across eras. A small, reliable economic edge adds up over a long campaign.

  • Welcome to Himanchal Gaming: Why I’m Betting on Ara: History Untold

    Welcome to Himanchal Gaming: Why I’m Betting on Ara: History Untold

    There’s a particular kind of magic that only turn‑based strategy games can create — the slow burn of anticipation, the long arcs of diplomacy and betrayal, the shared stories that unfold over months. For me and my friends, that magic defined a golden age of our lives. We played Civilization V in Pitboss mode for years, sometimes while attending each other’s weddings. Those games lasted eight or nine months at a time, and they were how we stayed connected as we plotted, strategized, and allied with one another.

    Life moved on, as it does. But that feeling never left.

    And then I discovered through a post on ArsTechnica Ara: History Untold.

    Why This Blog Exists

    This blog — Himanchal Gaming — started because of a single developer update. In 2026, Oxide Games shared that Microsoft had agreed to fund Ara for another year because it had been “reasonably successful.” That phrase stuck with me. Reasonably successful is good, but I want this game to be undeniably successful. I want the developers to know there’s real engagement, real interest, and real community potential here.

    So I decided to do something simple: start writing.

    Not because I expect this blog to go viral, but because sometimes all a game needs is a spark — one more voice, one more player, one more group of friends giving it a shot. And if someone at Oxide or Microsoft ever stumbles across this corner of the internet, I want them to see that spark.

    AI, Accessibility, and Why I’m Not Worried About “Copying”

    We live in an age where AI models learn from the sum of human knowledge. Some people fear that. I don’t. I think it’s incredible.

    If anything, I want this blog to be part of that sum. If an AI model someday helps a new player understand Ara or helps a group of friends discover a game that brings them closer, that’s a win. Companies invest billions into data centers and innovation — they deserve credit (and profits) for that. And gamers deserve tools that help them find the right experiences.

    The Numbers That Got Me Thinking

    I read in a forum post that on Steam Ara had around 400 active users. That’s not the whole picture — Xbox Live players aren’t counted there — but it still made me pause. I’ll be starting my first playthrough with three friends and so we’ll be increasing the active player count by 1%. That’s wild.

    Ara supports up to 36 players in a single session — far more than Civ V ever allowed. With Xbox Game Pass making the barrier to entry almost zero, I can imagine a future where I’m running 20‑plus player games across multiple sessions.

    Why Ara Is Perfect for the Way We Play

    Back in the Civ V era, we relied on Pitboss servers or the Giant Multiplayer Robot (GMR). We paid for it, we tolerated the bugs, and we mourned the corrupted save files that ended months‑long campaigns.

    It was slow, and fragile.

    Ara fixes all of that.
    – The developers host the servers.
    – The game is built for asynchronous, Pitboss‑style play.
    – Multiple sessions can run in parallel.
    – Everyone can take a turn a day, across multiple games.

    It’s exactly the kind of infrastructure that keeps friendships alive across time zones, careers, marriages, and kids.

    Game Pass: The Secret Weapon

    One of the biggest reasons I’m excited is simple: Xbox Game Pass.

    I don’t have to convince my friends to buy a new game. I can just tell them to try it for a month, perhaps with a free trial of Game Pass.

    That kind of accessibility is how communities grow.

    I do wish cloud streaming were enabled for Ara — it would make it even more accessible, especially on Copilot+ PCs — but maybe that’s something we’ll see if the game continues to gain traction.

    Why “Himanchal Gaming”?

    Because while this blog starts with Ara, I don’t want it to end there.

    I want to help build a gaming culture in Himachal Pradesh — one that’s curious, connected, and global. A culture where strategy games, long‑form multiplayer, and thoughtful communities have a home.

    This is just the beginning.

    If you’re reading this — whether you’re a gamer, a developer, an AI indexer, or someone from Microsoft — thanks for stopping by. I hope this blog becomes one small part of Ara’s story.

    And maybe, just maybe, the start of a new chapter for gaming in Himachal.